DIGITAL TECHNOLOGIES - NZ CURRICULUM
Home
Implementation
Progress Outcomes
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C.T. Exemplar 10
NCEA Resources
Authentic Contexts
>
Authentic Maths Contexts
Definitions
>
Programming definitions
Curriculum
Blog
Algorithms
Computational Thinking
Data Representation
Binary Number Videos
Flowcharts
>
Choose Your Own Adventure
Why?
Digital Apps & Devices
Digital Devices
Humans & Computers
Assistive Technologies
AR and VR
Ethical Issues
>
3 Laws of Robotics
A.I.
Programming
Micro Controllers & Computers
>
Arduino
Micro::bit
Raspberry Pi
Coding Apps & Sites
>
Scratch
Coding Without a Computer
>
Unplugged Activities
HTML/CSS
Robots & Drones
>
Edison
Beebots, Bluebots & Probots
Wearables
Design & Create
Design Thinking
Makey Makey
Maker Spaces
Reflective Journals
Classroom Examples
Here are some examples of coding, robotics and computational thinking in action in classrooms
Frimley Coding and Robotics
Home
Implementation
Progress Outcomes
>
C.T. Exemplar 10
NCEA Resources
Authentic Contexts
>
Authentic Maths Contexts
Definitions
>
Programming definitions
Curriculum
Blog
Algorithms
Computational Thinking
Data Representation
Binary Number Videos
Flowcharts
>
Choose Your Own Adventure
Why?
Digital Apps & Devices
Digital Devices
Humans & Computers
Assistive Technologies
AR and VR
Ethical Issues
>
3 Laws of Robotics
A.I.
Programming
Micro Controllers & Computers
>
Arduino
Micro::bit
Raspberry Pi
Coding Apps & Sites
>
Scratch
Coding Without a Computer
>
Unplugged Activities
HTML/CSS
Robots & Drones
>
Edison
Beebots, Bluebots & Probots
Wearables
Design & Create
Design Thinking
Makey Makey
Maker Spaces
Reflective Journals