DIGITAL TECHNOLOGIES - NZ CURRICULUM
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Classroom Examples

Here are some examples of coding, robotics and computational thinking in action in classrooms
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Frimley Coding and Robotics
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  • Home
    • Implementation
    • Progress Outcomes >
      • C.T. Exemplar 10
    • NCEA Resources
    • Authentic Contexts >
      • Authentic Maths Contexts
    • Definitions >
      • Programming definitions
    • Curriculum
    • Blog
  • Algorithms
  • Computational Thinking
  • Data Representation
    • Binary Number Videos
    • Flowcharts >
      • Choose Your Own Adventure
  • Why?
  • Digital Apps & Devices
    • Digital Devices
  • Humans & Computers
    • Assistive Technologies
    • AR and VR
    • Ethical Issues >
      • 3 Laws of Robotics
      • A.I.
  • Programming
    • Micro Controllers & Computers >
      • Arduino
      • Micro::bit
      • Raspberry Pi
    • Coding Apps & Sites >
      • Scratch
    • Coding Without a Computer >
      • Unplugged Activities
    • HTML/CSS
    • Robots & Drones >
      • Edison
      • Beebots, Bluebots & Probots
    • Wearables
  • Design & Create
    • Design Thinking
    • Makey Makey
    • Maker Spaces
    • Reflective Journals