Augmented and Virtual Reality
Virtual Reality (VR) - computer technologies generate realistic images, sounds and other sensations that replicate a real life scenes and experiences.
VR headsets such as Google Cardboard and plastic headsets can be used with a smartphone to view virtual experiences.
VR in Education
25 AR/VR resources
Augmented Reality (AR) - computed generated input such as a a sound or image is added to a real life environment.
Google Cardboard in the Classroom
5 Apps to use with Google Cardboard
Petra in VR
TES Google Expeditions
Make Your Own VR Experiences
Video on Using Google Expeditions
AR Apps & Websites
These are great for developing oral language and inspiring writing and other creative responses.
Other AR apps can be used to allow for students to have interactive experiences that would otherwise be difficult or impossible to do in the classroom.
The ios11 update has caused several AR apps to stop functioning. These are marked with an *. ios11 however has advanced AR capability so there are new, superior apps being developed.
These are 3 tools students can use to create their own AR apps/experiences.
AR DinoPark * A free triceratops. Easy for students to take a photo with the dinosaur.
ColAR* Print off the page, colour it in then bring it to life.
Quiver - updated version of ColAR. iPad app is $7.99.
Live Butterflies Virtual butterflies
Mojo Masks Gives your face a virtual mask, take a photo.
HPReveal (previously Aurasma) Create your own AR posters
9 AR apps for learning
Pokemon Go An AR game where Pokemon characters and eggs are found in the environment and captured or hatched.
Anatomy 4D+ (Freemium) Interactive 4D experience of human anatomy.
Merge Cube - The cube acts as a target and AR experiences are shown on the phone. Can be used in conjunction with Google Cardboard or similar. The cube comes with some free apps and there are a number of paid apps available.