DIGITAL TECHNOLOGIES - NZ CURRICULUM
  • Home
    • Implementation
    • Digital Apps & Devices >
      • Digital Devices
    • NCEA Resources
    • Definitions >
      • Programming definitions
    • Curriculum
    • Blog
  • Why?
  • Progress Outcomes
  • Computational Thinking
    • Algorithms
    • Data Representation >
      • Binary Number Videos
      • Flowcharts >
        • Choose Your Own Adventure
  • D.D.D.O.
    • Create with Coding & Robots
    • Design Thinking
    • Maker Spaces
  • Authentic Contexts
    • Authentic Maths Contexts
    • Storybooks
  • Humans & Computers
    • Assistive Technologies
    • AR and VR
    • Ethical Issues >
      • 3 Laws of Robotics
      • A.I.
  • Programming
    • Micro Controllers & Computers >
      • Arduino
      • Makey Makey
      • Micro::bit >
        • Micro:bit and Scratch
        • Micro:bit Moisture Testing
        • Edtech Summit 2019
      • Raspberry Pi
    • Coding Apps & Sites >
      • Scratch
      • Scratch Jr
    • Creating Apps
    • Unplugged CT >
      • Unplugged Activities
    • HTML/CSS
    • Robots & Drones >
      • Edison
      • Beebots, Bluebots & Probots
    • Wearables

Unplugged Computational Thinking

There are lots of ways you can teach computational thinking without a computer. For older children you will want to intersperse this with computer use but the activities can help teach the basics in classes with limited computers. Many of the activities are fun to do and are great activities even if you have lots of computers.
Progress Outcome (P.O.) One for Computational Thinking is to be completed using non-computerised (unplugged) contexts. P.O. 2 is completed in both computerised and non-computerised contexts.
Several of the Computational Thinking (C.T.) exemplars are in non-computerised contexts e.g.
  • C.T. P.O. 1 Exemplar 1: Collecting Pollen
  • C.T. P.O. 1 Exemplar 2: Teaching Robots to Dance
  • C.T. P.O. 2 Exemplar 3; Getting to the Hive
  • C.T. P.O. 2 Exemplar 4: How Māui Slowed the Sun​
For many of the other P.O.s some aspects can be taught in unplugged contexts e.g. ​Unplugged binary activities
Some more ideas can be found on the Unplugged activities page or in the Resources section of this page
Resources:
  • CSUnplugged  Free resources
  • 15+ Ways of Teaching Every Student to Code (Even Without A Computer)
  • ​Board games - there are board games like Code Monkey Island, Littlecodr and Robot Turtles that can teach coding. You could also design your own games or get your students to design them.
  • Coding a Lego maze - free printables
  • Robot Turtles site
  • ​Coding Play
  • ​Maze Game
  • Coding Games
  • 11 Coding Activities without a Computer
  • Scratch blocks printout
  • Scratch Jnr Basic blocks printout
Treasure Island Hunt activity on CS Unplugged
Powered by Create your own unique website with customizable templates.
  • Home
    • Implementation
    • Digital Apps & Devices >
      • Digital Devices
    • NCEA Resources
    • Definitions >
      • Programming definitions
    • Curriculum
    • Blog
  • Why?
  • Progress Outcomes
  • Computational Thinking
    • Algorithms
    • Data Representation >
      • Binary Number Videos
      • Flowcharts >
        • Choose Your Own Adventure
  • D.D.D.O.
    • Create with Coding & Robots
    • Design Thinking
    • Maker Spaces
  • Authentic Contexts
    • Authentic Maths Contexts
    • Storybooks
  • Humans & Computers
    • Assistive Technologies
    • AR and VR
    • Ethical Issues >
      • 3 Laws of Robotics
      • A.I.
  • Programming
    • Micro Controllers & Computers >
      • Arduino
      • Makey Makey
      • Micro::bit >
        • Micro:bit and Scratch
        • Micro:bit Moisture Testing
        • Edtech Summit 2019
      • Raspberry Pi
    • Coding Apps & Sites >
      • Scratch
      • Scratch Jr
    • Creating Apps
    • Unplugged CT >
      • Unplugged Activities
    • HTML/CSS
    • Robots & Drones >
      • Edison
      • Beebots, Bluebots & Probots
    • Wearables